I’ve been doing it wrong . . . again.

The Fantasy Skirmish game has been lurking in the back of my head, primarily because of all its shortcomings. Mainly being overly complex for what I originally wanted and that’s why it hit the back burner for the better part of a year.

In that last year I have read countless miniature game rulebooks, at first to see what I was doing wrong, later because it’s fun for me. Anyway, I think I have come to a solid conclusion on where I went wrong and where I want it to go. Now I have to take it there but it would seem to be a much easier path than the one I was perusing before.

The new direction is simple, everybody is a special character with a couple of cool powers all their own. Some of them well be melee with either reach or hand weapons, ranged, magic, and special. Special will be characters that heal or place landmines or are war machine crew.  The game is to be played on a 4×4 table with terrain which as effects on LOS and movement.

That’s all for now I don’t wanna give away all my secrets just yet.


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